Freno de bicicleta

Utilizan dos palancas acodadas en las pinzas que llevan las zapatas de freno. El cable de freno, que se estira en P, para operar sobre dos palancas (que en la realidad son curvas) con el fin de que las zapatas se desplacen horizontalmente para presionar la rueda.

Animación

SI

NO

SI

NO

Rastro

SI

NO

SI

NO

Mueve P

A = (0.9489566745573695, 7.002074564363951)
a = 4.000000000000002 (slider from 2 to 6, step 0.1)
b = 3.0000000000000018 (slider from 1 to 6, step 0.01)
c_1 = 2.0625 (slider from 0 to 5, step 1.0E-4)
k = 0 (slider from 0 to 1, step 1)
d = 0 (slider from 0 to 1, step 0.1)
d1: (10 * d)
texto1e: "Velocidad animación: " + d1 + ""
texto1a: "AC : " + a + ""
k1 = 0 (slider from 0 to 1, step 1)
t = 0.297 (slider from 0 to 0.5, step 0.001)
nada = -1.8 (slider from -5 to 5, step 0.1)
α = 0.22165681500327994 rad (slider from -30° to 30°, step 0.1°)
e = 2.3 (slider from 0 to 5, step 0.1)
g = 4 (slider from 0 to 5, step 0.1)
h = 0.5 (slider from 0 to 5, step 0.1)
n = 0.2 (slider from 0 to 1, step 0.05)
c = 2.1999999999999993 (slider from 1 to 3, step 0.1)
texto3: "AB: " + c + ""
p = Circle(A, c)
texto1b: "A'C': " + b + ""
ac: a / c
cb: c / b
ab: (a * b)
aa: (ac * cb)
A1: A + (0, -1)
B = (-1.0010467966606138, -0.957123277342104)
f = 1.1 (slider from 0 to 5, step 0.1)
f1 = 2.9 (slider from 0 to 5, step 0.1)
f2 = 1.9 (slider from 0 to 5, step 0.1)
f3 = 1.9 (slider from 0 to 5, step 0.1)
B1: B + (f, 0)
B2: B + (f, f1)
B3: B + ((-f), f1)
B4: B + ((-f), 0)
B5: B + (0, f2)
q = CircleArc(B5, B2, B3)
i = Segment(B3, B4)
j = Segment(B4, B1)
l = Segment(B1, B2)
Q: B + (0, f1 + 1)
r = Circle(Q, f3)
P: A + (t * (A1 - A))
f5 = 2.8 (slider from 0 to 8, step 0.1)
m = Line(A, A1)
f4 = 1.3 (slider from 0 to 5, step 0.1)
c_1 = Circle(P, f4)
D = Intersect(c_1, m, 2)
s = Circle(D, f5)
E = Intersect(r, s, 2)
f_1 = Ray(E, Q)
F = Intersect(r, f_1, 2)
β = 5.009094953223726 rad (slider from 0 to 360°, step °)
C1 = Rotate(Q, β, F)
g_1 = Ray(F, C1)
f6 = 2.8 (slider from 0 to 5, step 0.1)
f7 = 1 (slider from 0 to 5, step 0.1)
d_1 = Circle(F, f6)
G = Intersect(d_1, g_1, 1)
h_1 = Segment(G, F)
i_1 = Segment(F, E)
j_1 = Segment(E, Q)
k_1 = Segment(Q, F)
l_1 = Line(Q, B)
C' = Mirror(Q, l_1)
F' = Mirror(F, l_1)
m_1 = Segment(C', F')
G' = Mirror(G, l_1)
F'_1 = Mirror(F, l_1)
n_1 = Segment(G', F'_1)
p_1 = Segment(A1, A)
q_1 = Segment(P, D)
H = Midpoint(B4, B)
I = Midpoint(B, B1)
s_1 = Line(H, l_1)
t_1 = Line(I, l_1)
J = Intersect(q, s_1, 1)
K = Intersect(q, l_1, 1)
L = Intersect(q, t_1, 1)
a_1 = Segment(H, J)
b_1 = Segment(K, B)
e_1 = Segment(I, L)
r_1 = Segment(D, E)