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L = 4.6 (slider from 1 to 5)
O = Intersect(yAxis, xAxis)
c = 1.4
n = 4 (slider from 3 to 5, step 1)
t = 1.7
p = 2
ar = If(n ≟ 3, L / t, If[n ≟ 4, L / c, If[n ≟ 5, L / p]])
RA = 1 (slider from -5 to 5, step 0.1)
des = If(RA ≟ 0, L, If[RA ≟ 1, ar])
e = Circle(O, des)
A = Point(e)
A' = Rotate(A, (360 * ° / n), O)
A'' = Rotate(A', (360 * ° / n), O)
a, C, D, E, F, G, caraAA'A''C, caraACGD, caraAA'ED, caraA'A''FE, caraA''CGF, caraDEFG, aristaAC, aristaAA', aristaA'A'', aristaA''C, aristaAD, aristaCG, aristaDG, aristaDE, aristaA'E, aristaEF, aristaA''F, aristaFG = Cube(A, A', A'')
S = Midpoint(aristaEF)
R = Midpoint(E, D)
B2 = 60
A2: floor(B2 + 0.500000000000002)
f = false
g = false
h = false
i = false
j = false
w = false
z = false
a_1 = false
b_1 = 1 (slider from 0 to 1, step 1)
b_2 = 0 (slider from 0 to 1, step 1)
b_3 = 0 (slider from 0 to 1, step 1)
b_4 = 0 (slider from 0 to 1, step 1)
b_5 = 0 (slider from 0 to 1, step 1)
b_6 = 0 (slider from 0 to 1, step 1)
b_7 = 0 (slider from 0 to 1, step 1)
b_8 = 0 (slider from 0 to 1, step 1)
A9 = 0
CasillaDeEntrada1 = Textfield(A9)
B3 = 38.94
B1 = 35.26
A1: floor(B1 + 0.5)
A3: floor(B3 + 0.500000000000002)
B4 = 120
A4: floor(B4 + 0.500000000000002)
B5 = 70.53
A5: floor(B5 + 0.500000000000002)
B6 = 48.19
A6: floor(B6 + 0.500000000000002)
B7 = 36.87
A7: floor(B7 + 0.500000000000002)
B8 = 30
A8: floor(B8 + 0.500000000000002)
C2 = If($A$9 ≟ A2, 1, 0)
C1 = If($A$9 ≟ A1, 1, 0)
C3 = If($A$9 ≟ A3, 1, 0)
C4 = If($A$9 ≟ A4, 1, 0)
C5 = If($A$9 ≟ A5, 1, 0)
C6 = If($A$9 ≟ A6, 1, 0)
C7 = If($A$9 ≟ A7, 1, 0)
C8 = If($A$9 ≟ A8, 1, 0)
D1 = If(b_1 ≟ 1, 1, 0)
D2 = If(b_2 ≟ 1, 1, 0)
D3 = If(b_3 ≟ 1, 1, 0)
D4 = If(b_4 ≟ 1, 1, 0)
D5 = If(b_5 ≟ 1, 1, 0)
D6 = If(b_6 ≟ 1, 1, 0)
D7 = If(b_7 ≟ 1, 1, 0)
D8 = If(b_8 ≟ 1, 1, 0)
E1 = If(C1 ≟ 1 ∧ D1 ≟ 1, 1, 0)
E2 = If(C2 ≟ 1 ∧ D2 ≟ 1, 1, 0)
E3 = If(C3 ≟ 1 ∧ D3 ≟ 1, 1, 0)
E4 = If(C4 ≟ 1 ∧ D4 ≟ 1, 1, 0)
E5 = If(C5 ≟ 1 ∧ D5 ≟ 1, 1, 0)
E6 = If(C6 ≟ 1 ∧ D6 ≟ 1, 1, 0)
E7 = If(C7 ≟ 1 ∧ D7 ≟ 1, 1, 0)
E8 = If(C8 ≟ 1 ∧ D8 ≟ 1, 1, 0)
E9: E1 + E2 + E3 + E4 + E5 + E6 + E7 + E8
d = Circle((0, 0), des, space)
v = 0.20000000000000007 (slider from -1 to 1, step 0.1)
polígono1, b, k, l = Polygon(F, A'', A)
polígono2, a', d_1, f_1 = Polygon(D, F, A')
B = Midpoint(A'', C)
polígono3, e_1, b_9, d_2 = Polygon(B, D, E)
H = Midpoint(aristaEF)
I = Midpoint(aristaA''F)
J = Midpoint(aristaAC)
K = Midpoint(aristaAD)
M = Midpoint(aristaDE)
N = Midpoint(aristaA''C)
polígono4, h_1, i_1, n_1, j_1, k_1, m = Polygon(H, I, N, J, K, M)
P = Midpoint(a')
polígono5, p_1, c_2, a'_1 = Polygon(C, A', P)
Q = Midpoint(aristaFG)
polígono7, r, s, g_1 = Polygon(R, S, G)
polígono6, j_2, m_1, q = Polygon(M, Q, J)
T = Midpoint(aristaAA')
polígono8, t_1, s_1, q_1 = Polygon(S, Q, T)
o = 0 (slider from 0 to 1, step 1)
c_1 = 0 (slider from 0 to 1, step 1)
α = Angle(F, A, A'')
β = Angle(D, A', F)
γ = Angle(E, B, D)
δ = Angle(M, H, I)
U = Point(c_2)
ε = Angle(C, P, U)
ζ = Angle(Q, J, R)
η = Angle(S, G, M)
θ = Angle(S, T, Q)

Tool: P3D
Inclinación, Rotación, Lista de tres coordenadas
Input: α, β, puntoLista
Output: P3D

puntoLista: {-2, -2, -2}
p_x = Element(puntoLista, 1)
p_y = Element(puntoLista, 2)
p_z = Element(puntoLista, 3)
P3D: ((p_x * sin(β)) + (p_y * cos(β)), (((-p_x) * cos(β)) * sin(α)) + ((p_y * sin(β)) * sin(α)) + (p_z * cos(α)))