v

Ver vectores de la base

O = Intersect(yAxis, xAxis)
A:(0, 0, 1)
B:(-1, 0, 0)
C:(0, -1, 0)
a, D, F, E, caraABC, caraABF, caraADF, caraACD, caraCDE, caraBCE, caraBEF, caraDEF, aristaAB, aristaAC, aristaBC, aristaAF, aristaBF, aristaAD, aristaDF, aristaCD, aristaCE, aristaDE, aristaBE, aristaEF = Octahedron(A, C, B)
a_1 = 0 (slider from -5 to 5, step 0.1)
a_2 = 0 (slider from -5 to 5, step 0.1)
a_3 = 0.5 (slider from -5 to 5, step 0.1)
textoa2 = If(a_2  <  0, If[a_2 ≟ -1, "-", "" + a_2 + "·"], If[a_2 ≟ 1, "+", "+" + a_2 + "·"])
textoa3 = If(a_3  <  0, If[a_3 ≟ -1, "-", "" + a_3 + "·"], If[a_3 ≟ 1, "+", "+" + a_3 + "·"])
v: (a_1 * Vector[B, C]) + (a_2 * Vector[B, E]) + (a_3 * Vector[B, A])
texto1: "\vec{v}=" + (LaTeX[a_1]) + "·\overrightarrow{BC}" + (LaTeX[textoa2]) + "\overrightarrow{BE}" + (LaTeX[textoa3]) + "\overrightarrow{BA}"
P = Point(PolyLine[A, B, C, A, B])
u = Vector(P, P + v)
BC = Vector(B, C)
BE = Vector(B, E)
BA = Vector(B, A)
α = Angle(BC, BE)
β = Angle(BC, BA)
γ = Angle(BE, BA)
b = false