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Velocidad de la animación

Superficie = (AB x BC) / 2 = (13 x 5) / 2 = 32.5 cuadrados

Vértices y superficie

S1= (8 x 3 ) / 2 =12

S2 = 8

S3 = 7

S4 = (5 x 2) / 2 = 5

Transición Animación

Transición Animación

S1= (8 x 3 ) / 2 =12

S3 = 7

S4 = (5 x 2) / 2 = 5

S2 = 8

Transición Animación

Transición de la animación

Transición de la Animación

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p = -1 (slider from -1 to 2, step 0.01)
p2 = If(p  <  0, 0, p)
p3 = If(p2 > 1, 1, p2)
A: ((5 * p3), (2 * p3))
B_2: (x(A) + 8, y(A))
D: (x(B_2), y(B_2)) + (0, 3)
tr1, c, a, b = Polygon(A, B_2, D)
D_2 = (8, 0)
E_2: D_2 + (5, 0)
F: E_2 + (0, 2)
G: F - (3, 0)
H: D_2 + (2, 1)
I: D_2 + (0, 1)
hex2, d, e, f, g, h, i = Polygon(D_2, E_2, F, G, H, I)
E: (8 - (8 * p3), 3 - (3 * p3))
K: E + (5, 0)
C: K + (0, 2)
tr3, l, k, j = Polygon(K, E, C)
M: (8 - (3 * p3), 1 - p3)
N: M + (2, 0)
O: N + (0, 1)
P: O + (3, 0)
Q: P + (0, 1)
R: Q - (5, 0)
hex4, r, m, n, o, p_1, q = Polygon(R, M, N, O, P, Q)
pol5, n_1, d_1, s, t, S, T = Polygon(N, D_2, 4)
A1: A + (1, 0)
A2: A1 + (1, 0)
A3: A2 + (1, 0)
A4: A3 + (1, 0)
A5: A4 + (1, 0)
A6: A5 + (1, 0)
A7: A6 + (1, 0)
a_1 = OrthogonalLine(A1, c)
b_1 = OrthogonalLine(A2, c)
c_1 = OrthogonalLine(A3, c)
e_1 = OrthogonalLine(A4, c)
f_1 = OrthogonalLine(A5, c)
g_1 = OrthogonalLine(A6, c)
h_1 = OrthogonalLine(A7, c)
U = Intersect(a_1, b)
V = Intersect(b_1, b)
W = Intersect(c_1, b)
Z = Intersect(e_1, b)
A_1 = Intersect(f_1, b)
B_1 = Intersect(g_1, b)
C_1 = Intersect(h_1, b)
A8: B_2 + (0, 1)
A9: A8 + (0, 1)
i_1 = Segment(C_1, A7)
j_1 = Segment(B_1, A6)
k_1 = Segment(A_1, A5)
l_1 = Segment(Z, A4)
m_1 = Segment(W, A3)
q_1 = Segment(V, A2)
r_1 = Segment(U, A1)
s_1 = OrthogonalLine(A8, a)
D_1 = Intersect(s_1, b)
t_1 = OrthogonalLine(A9, a)
E_1 = Intersect(t_1, b)
a_2 = Segment(D_1, A8)
b_2 = Segment(A9, E_1)
M1: M + (1, 0)
M2: M1 + (1, 0)
M3: M2 + (1, 1)
M4: M3 + (1, 0)
c_2 = OrthogonalLine(M4, o)
d_2 = OrthogonalLine(M3, o)
e_2 = OrthogonalLine(M2, m)
f_2 = OrthogonalLine(M1, m)
g_2 = OrthogonalLine(M4, p_1)
F_1 = Intersect(g_2, r)
G_1 = Intersect(d_2, q)
H_1 = Intersect(f_2, q)
I_1 = Intersect(e_2, q)
J_1 = Intersect(n, g_2)
h_2 = Segment(G_1, M3)
i_2 = Segment(I_1, J_1)
k_2 = Segment(F_1, J_1)
M5: M4 + (0, 1)
l_2 = Segment(M5, M4)
m_2 = Segment(H_1, M1)
J1: E + (1, 0)
J2: J1 + (1, 0)
J3: J2 + (1, 0)
J4: J3 + (1, 0)
J5: J4 + (1, 1)
j_2 = OrthogonalLine(J1, l)
n_2 = OrthogonalLine(J2, l)
p_2 = OrthogonalLine(J3, l)
q_2 = OrthogonalLine(J4, l)
r_2 = OrthogonalLine(J5, j)
K_1 = Intersect(r_2, k)
L_1 = Intersect(n_2, k)
M_1 = Intersect(j_2, k)
N_1 = Intersect(p_2, k)
O_1 = Intersect(k, q_2)
s_2 = Segment(J5, K_1)
t_2 = Segment(O_1, J4)
b_3 = Segment(L_1, J2)
c_3 = Segment(M_1, J1)
a_3 = Segment(N_1, J3)
D1: D_2 + (1, 0)
D2: D1 + (1, 0)
D3: D2 + (1, 0)
D4: D3 + (1, 0)
D5: D4 + (1, 1)
d_3 = OrthogonalLine(D4, d)
e_3 = OrthogonalLine(D3, d)
f_3 = OrthogonalLine(D2, d)
g_3 = OrthogonalLine(D1, d)
h_3 = OrthogonalLine(D5, e)
P_1 = Intersect(f, d_3)
Q_1 = Intersect(e_3, f)
R_1 = Intersect(f, f_3)
S_1 = Intersect(h, g_3)
i_3 = Segment(P_1, D4)
j_3 = Segment(D3, Q_1)
k_3 = Segment(R_1, D2)
l_3 = Segment(D1, S_1)
T_1 = Intersect(h_3, k_3)
m_3 = Segment(T_1, D5)
U_1 = (14.588194657657755, 2.438578749162253)
U_2: U_1 + (3, 0)
pol7, a_4, j_4, c_4, l_4 = Polygon(A, E, D, C)
v_1 = 2 (slider from 1 to 5, step 0.1)
vel = 0 (slider from 0 to 1, step 0.1)
nada = 3.5 (slider from -5 to 5, step 0.1)
B = (13, 0)
aa = 0 (slider from 0 to 1, step 1)
bb = 0 (slider from 0 to 1, step 1)
cc = 0 (slider from 0 to 1, step 1)
zz = 0 (slider from 0 to 1, step 1)