Vector fijo

Vector libre

Origen, A=

Extremo, B=

Coordenadas

Módulo

Dirección

Sentido

Vector Posición

Vector equipolente

1

Vector fijo

1

Vector fijo

2

Vector libre

2

Vector libre

\vec{v}

\vec{v}

a: false
b: false
A = (-1, 1)
CasillaDeEntrada1 = Textfield(A)
B = (3, 3)
CasillaDeEntrada2 = Textfield(B)
w = Vector(A, B)
d: abs(w)
xA1: x(A)
yA1: y(A)
xB1: x(B)
yB1: y(B)
wx: x(w)
wy: y(w)
texto1: "\vec{v}=" + (LaTeX[B]) + "-" + (LaTeX[A]) + "=\left( " + (LaTeX[wx]) + "," + (LaTeX[wy]) + "  \right) "
modw2: wx^(2) + wy^(2)
modw: abs(w)
texto2: "\left| \vec{v} \right| =\sqrt{" + (LaTeX[wx]) + "^2+" + (LaTeX[wy]) + "^2}=\sqrt{" + (LaTeX[modw2]) + "}=" + (LaTeX[modw]) + ""
g = OrthogonalLine(B, xAxis)
h = OrthogonalLine(A, yAxis)
F = Intersect(g, h)
i = Segment(B, F)
j = Segment(F, A)
e = false
k = false
l: false
m = Line(A, B)
o: false
p = 0 (slider from 0 to 1, step 0.1)
A': A + (p * (B - A))
q = Vector(A, A')
u = Vector(A, B)
c: false
O: (0, 0)
v = Vector(A, O)
C: O + u
f = Vector(O, C)
D = (1.02, -2.02)
D': D + u
r = Vector(D, D')
E1 = Corner(1)
E2 = Corner(2)
xp = Random(x(E1), x(E2))
E3 = Corner(3)
E4 = Corner(4)
yp = Random(y(E1), y(E4))
P: (xp, yp)
P': P + u
s = Vector(P, P')
t = 0.06 (slider from 0 to 1, step 0.01)
a_1 = false
tipo: 1
n = Line(B, A)
texto7: "" + wx + ""
texto8: "" + wy + ""
texto9: "\vec{v}=\left(" + (LaTeX[wx]) + "," + (LaTeX[wy]) + "   \right) "